Pocket Realities are a collection of interactive digital experiences exploring the intersections between art and technology. Virtual scenarios and graphical textures are created to be manipulated by the audience, using video game interactivity, physical sensors, reactive algorithms, and realtime live performance. Displayed on a myriad of audiovisual platforms, ranging from smartphones to virtual reality, web browsers to LED screens, black-and-white CRTs to 4K OLED TVs. An exercise of imagination and practice, unbound by physics or common wisdom, creating alternative surreal versions of reality. At the same time, our own reality is reflected back, enticing a dialogue between present and future, preconceptions and utopia. An ongoing experiment to discover the aesthetics of our time.

Interactive Realtime Digital Art Tools — Unreal Engine, Unity 3D,
Mapmapper
Immersive Experience Interfaces — Oculus, Google
Daydream, Samsung Gear VR
3D modelling and animation — Cinema
4D, Blender and Autocad
2D Textures — Photoshop, Procreate
and Programmable Video Synths
Custom-Assembled Arduino
Controlled Physical Sensors
Mecha Studio
Joana Carneiro
Miguel Moura
Pedro Galego
Rui
Silva
Daniel Fraga
Flume / Future Classic Records
Serafim Mendes
Diana Ferreira
Bernardo Santos
Daniel Fraga
Diana Ferreira
Inês
Barros
Pedro Ribeiro
Ricardo Cardoso
Serafim
Mendes
Tom Rider
Catarina Freitas